2011 · 16-Bit Era

Girp

Cover Girp
Developer
Bennett Foddy
Publisher
Bennett Foddy
Uscita originale
28 marzo 2011
Generi
Sport · Indie
Screenshot Girp

Overview

Descrizione originale (inglese)

A spiritual successor of sorts to the developer's earlier QWOP, this one takes the physical feats out of the realm of organized sport and instead puts the player in control of a man desperately clinging to a rocky oceanside cliff at sea level. Numerous handholds are available with which to pull himself up, helpfully labeled with keyboard letters, and if a handhold proves out of reach the player can activate a muscle-tensing big push, really striving to get close enough to the handhold to grab it. The player's body is governed by ragdoll physics, meaning that sometimes some rocking or swinging motions are needed in order to get close enough to make use of a handhold. Additional challenge is provided by shore birds who have made their nests in the handholds, obscuring the relevant letter with their feathery little bodies, plus of course the gradually-rising tide.

Releases

Screenshots

Girp — screenshot

Screenshot Girp

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Crediti e collegamenti

Developed by

Published by

2011 — A year in gaming

Altri titoli usciti nello stesso anno.

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Part of an era

16-Bit Era

1988–1995

Explore the era →

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