2014 · 16-Bit Era

Lights Out, Please

Cover Lights Out, Please
Uscita originale
11 ottobre 2014
Screenshot Lights Out, Please

Overview

Descrizione originale (inglese)

Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.

Releases

Screenshots

Lights Out, Please — screenshot

Screenshot Lights Out, Please

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Crediti e collegamenti

Part of an era

16-Bit Era

1988–1995

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