2014 · 16-Bit Era

Nineteen

Cover Nineteen
Developer
Elizabeth Sampat
Uscita originale
20 agosto 2014
Screenshot Nineteen

Overview

Descrizione originale (inglese)

This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.

Releases

Screenshots

Nineteen — screenshot

Screenshot Nineteen

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Crediti e collegamenti

Developed by

Part of an era

16-Bit Era

1988–1995

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