2021 · 16-Bit Era

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)

Cover Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)
Developer
Rowan Crawford
Publisher
Rowan Crawford
Uscita originale
08 febbraio 2021
Generi
Indie
Screenshot Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)

Pubblicità

Overview

Descrizione originale (inglese)

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.

Releases

Screenshots

Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) — screenshot

Screenshot Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)

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Crediti e collegamenti

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2021 — A year in gaming

Altri titoli usciti nello stesso anno.

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Part of an era

16-Bit Era

1988–1995

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